Completed / In-progress Games

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Standard Procedures - In active development

Role: lead programmer, designer.

A casual team vs. team multiplayer FPS about gunfights and negotiation. Your character is completely physically simulated and can interact with the world and be injured dynamically.

Created in Godot. Featured at the New York State Pavilion @ GDC 2026.

Check it out on Steam!

 

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Project Jerboa - 2024

Role: programmer, level designer.

You are a telekinetic jerboa who has fallen down a trash chute into a mysterious locale. Use your telekinetic prowess to sling projectiles, solve puzzles, and escape the numerous traps keeping you in.

Created in Godot for Game Development II at RPI. Winner of Excellence in Design and nominee for Grand Prize at GameFest 2024.

Check it out on Itch.io!

 

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Lantern Light - 2025

Role: 3D animator.

An action horror puzzle game where you explore a decrepit manor and face twisted monsters. While clinging to the fragile glow of your lantern, the only thing keeping you from madness. Keep the light alive, preserve your sanity, and confront your deepest fears.

Created in Unreal Engine for Game Development Capstone at RPI.

Check it out on Steam!

 

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RGBAnts - 2026

Role: solo project.

A colorful ant management game made in a week. Made as a part of my research into sprite stacking and creating the illusion of depth in a 2D space.

Created in Godot for Advanced Digital Imaging at RPI.

Check it out on Itch.io!

 

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Chthonic Breakout - 2023

Role: 3D artist/animator.

Cyber Cthulhu has been captured by the National Security Agency! Summon lovecraftian monsters, destroy cities, and besiege Area 52 to save the Great Old One!

Created in Unreal Engine for Game Development I at RPI.

Check it out on Itch.io!

Experimental Games

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Endhome

Role: solo project.

A physics based platformer. Only the level editor was finished. Used procedural generation and fake depth to add character to the levels. Inspired by Rain World.

Created in Godot.

 

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Subter

Role: solo project.

A physics based multiplayer scavenging game, unfinished. Featured procedural physics driven locomotion.

Created in Godot.